 |
Code |
Effect |
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addcat x (where x is 1-4) |
Adds a random upgrade category (1 is defense, 2 used to be offense, 3 is movement, 4 is sensory) |
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tooltip lala |
Adds a tooltip named ''lala''. It will translate this tooltip if found in titles.txt, if possible. |
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bigdig |
All buildings are built instantly, doesn't require manual building |
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hightech |
All research happens nearly instantly |
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spawnhive |
As an alien, creates a random new hive for your team |
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killhive |
As an alien, destroys a random hive addcat x - X where is 1-4. Adds a random upgrade |
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assert |
Causes NS to assert |
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crash |
Causes NS to crash. |
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givexp 99999 |
CO maps only, gives you lvl 50 |
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attackcs |
Does a little damage to one command station |
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boxes |
Draws boxes around all buildables (not sure if this still works). Effect goes away after a short time. |
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stopcommandermode |
Drops you out of command mode, useful when your mouse or the logout button stops working |
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endgame |
Ends the current game (as a victory for team one). You can also type ''endgame 1'' for the same effect. If you type ''endgame 2'', it will be a victory for team 2. |
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buildminimap |
Generates a new minimap. Very CPU intensive. Saved in the ns/sprites/minimaps directory. |
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alert |
Generates a random alert. |
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giveupgrade x |
Gives an upgrade. 20-22 are the marine armor upgrades, 23-25 are the marine damage upgrades, 28 is jetpacks, 29 is power armor, 31 is faster reinforcements, 33 is motion-tracking, 26 is siege, 27 is stimpack, 30 is distress beacon |
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give item_jetpack |
Gives you a jetpack ('rines only of course) |
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givepoints (bound to F11 by default) |
Gives you some points |
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web |
Gives you the effects of having just touched one web. Use multiple times to simulate touching multiple webs. |
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killcs |
Kills all command stations. |
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killall |
Kills all players in the game with your current weapon (won't kill teammates unless FF is on via tournament mode) |
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removeupgrade x |
Like giveupgrade but removes one. |
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listps |
Lists all particle systems in NS and in the map |
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redeem |
Makes it easier to test redemption |
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paralyze |
Paralyzes self (like level 5 ability) |
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parasite |
Parasites self (no damage) |
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testevent |
Plays a ''you just got points for killing the enemy event'', for testing where the commander can see events (he can't sometimes, when hovering over the void, or inside geometry) |
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removecat x |
Removes a random upgrade category |
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getnumplayers |
Reports the current number of human players |
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clientrun <name> |
Runs a client-side script. |
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run <name> |
Runs a server-side script. Ignore this until scripting is more in place. |
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deathmessage <weaponname> |
Sends test death message to all. Example: ''deathmessage machinegun'', ''deathmessage bitegun'' |
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setgamma x |
Sets the current env_gamma level, where x is a number from 1.0 to 2.0. This affects all players. |
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setskin x |
Sets the players skin (0 for white marine, 1 for black marine) |
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give team_x |
Spawns a structure, though I don't know how to make them build (Maybe with bigdig active) (Examples: hive, armory, turretfactory) |
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give weapon_x |
Spawns a weapon or ability (depending on your team) (Examples: grenadegun, heavymachinegun, devour, blink) |
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startgame |
Starts game immediately |
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startcommandermode |
Teleports you near the first command station it finds and starts commander mode. This will sometimes teleport you inside geometry. |
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invul |
Toggles invulnerability for yourself. |
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overflow |
Tries to overflow player. |
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setculldistance x |
Used by mappers to find the minimum culling distance needed for commander mode on their maps. |
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editps <name> |
Used to edit a particle system |
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orderself |
When commanding and giving orders, this will give the orders to yourself, so you can logout and see how they look on the HUD. (cannot be turned off) |
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