If you do one of the below 3 times in a row to a White Mushroom it will drop a Spell Art. Collect all of them to get Goofy's Dream Sheild from Merlin. They also have a chance of dropping the rare item, "Mystery Goo".
Shivers: Fire Fans itself: Blizzard Light appears over head: Thunder Spins: Aero Falls on the ground: Cure Stops moving: Stop Floats off of the ground: Gravity
When you see a rare truffle, it's jumping around, just cast aero on you and when it jumps, stand under it. When it lands on you it will jump back up again. Make sure you keep him the air and keep doing this about 50 times and you should get Mystery Goo
Where to find rare truffles:
» Neverland (Ship Deck) Very rare to see.
» Monstro (Throat) Very rare to see.
» End of the World Go back one screen from the Final Rest area. There are a lot of Rare Truffles here. very common.
At the very beginning of the game, you will have to choose between the Sword, Staff or Shield as your power of choice and give up another one in return.
If you're looking for more Strength, low Defense and medium Item stock; then go for the Sword and leave the Shield to start with 3 AP with less Defense, or leave the Staff to start with 1 AP with more Defense.
If you want more Defense, medium strength and high Item stock; go for the Shield and leave the Sword for lower strength but with 3 AP, or leave the Staff for more strength but 1 AP.
If you want more MP towards the beginning and ending of the game but low item stock, choose the Staff. If you leave the sword, you'll have a very balanced status, but if you leave the shield, you'll start out with low defense.
*Note that this is different than normal version of Kingdom Hearts. You can only view this movie in Kingdom Hearts Final Mix. According to the difficulties:
Final Mix Beginner : You can't get Deep Dive Final Mix Mode : Complete Hades Cup, Sealed All Keyholes (Including 100 acre Wood), Get all heartless into your Jimmy's memo (that means you've got to defeat Kurt Zisa and Phantom), Found all trinities, found all 99 Dalmatians, and complete the Jimmy's memo (every single detail of characters, and complete the mini games avaliable) Final Mix Proud : Sealed all Keyholes including 100 Acre Wood, and clear the Hades Cup
After you see the end credits, Deep Dive will be unlocked.
Knock a rare truffle in the air for a total of 50-99 times and you get an item called "Shiitake Rank". Knock it in the air for a total of 100 and on to get the item "Matsutake Rank". Use the Aeroga trick to do this easier.
When you finish the game at Expert mode, you can see your overall game status at the The End screen. In addition, another artwork will replace the other artwork.
Go to Neverland when the game's clock is on an exact hour and fly up to the group of doors on one of the sides, at the exact hour one of the doors will be glowing, examine it to get a reward. Note: The Later the hour the better the reward!
To fight Phantom, you'll need to lock the keyhole in Hollow Bastion. Then, travel back to Neverland and go to the ship cabin. Add Peter Pan to your team and talk to Tinkerbell. She'll say you need to go to the clock tower. When you get there, you'll battle Phantom.
To battle this optional boss, Kurt Zisa, you'll need to complete Hollow Bastion and lock the keyhole there. Then, travel back to Agrabah and go into Aladdin's house. There you'll see the magic carpet. Talk to it and it'll allow you to ride it into the desert. When you reach the desert, you'll encounter Kurt Zisa. Get ready for a tough battle.
How fast you level up in the game depends on what you told Wakka, Tidus and Selphie at the very beginning of the game. EG: Afraid of getting old, Want to be strong, Want friendship. Depending on what is displayed after you select the 3 options is how fast you will level up. Heres the list of what is displayed and what happens:
>If you start at dawn: Less EXP will be required to level up UNTIL you reach lvl 40. After lvl 40, more EXP will be required to level up than usual.
>If you start at midday: Normal amount of EXP is required to level up all the way from lvl 1 to lvl 100. This is the most balanced option.
>If you start at dusk: More EXP is required to level up UNTIL you reach lvl 40. After lvl 40, less EXP will required to level up than usual.
If you jump in mid-air while swinging the keyblade a couple of times, you will notice that Sora will be kind of "propelling" forward. When swinging the keyblade, Sora will get more air during his jumps, therefore be able to reach certain distant places. For example, in the Deep Jungle world, at the treehouse, there is a ship in midair attached with rope. If you get all the way on top of the actual treehouse, jump off the edge and keep swinging your keyblade. You will land inside it without needing the High Jump or Glide ability.
The monsters "Defender" and "Wizard" have a chance to drop these very rare weapons. There is about a .2% chance it will drop. They both can be found in the world "Hollow Bastion". To increase your chances of getting one you need to equip the ability "Lucky Strike".
If you do 3 of the same spells on a White Mushroom, you get an easy mystery goo. EXP: Fire+Fire+Fire = Mystery Goo! (NOTE: This only works on the japanese version)
The following method is quickest way to level-up whilst on the Destiny Islands (second-fastest is via Wakka's blitzball):
Talk to Tidus. Enter the three-on-you battle (so that you earn +5 exp and a potion at the end). First, take-out the other two opponents (Sephie & Wakka), which isn’t too hard to manage at Level6 or higher (’bout same degree of difficulty as the Riku duel).
Then, target-lock Tidus and remain locked-on to him. Run around in oval-shaped circles with him tagging fairly closely behind you. Every-so-often (when Tidus is the farthest away while still within reach of your-own wooden sword), quickly turn around and clank swords with him. If executed correctly, you should see a rather bold shockwave circle at the point of clanking (as if two overlapping), and the words 'Tech +2' should appear on the screen, also in a relatively-speaking bold print. The accentuated boldness of the overlapping circles signifies that you scored two times the amount that it said you scored (4tech instead of 2). Note that ‘tech points’ are the same as 'exp.' or 'experience' points.
Also, by using this glitchstrategy, your battle against Tidus has no designated end, since you aren’t required to hit Tidus's body.
Another way to reach the immediate second level of Muddy Path other than by hopping into the upward-draft coming from the circular well(which works only when playing the mini-game, "Pooh's Muddy Path") is by executing the following sequence:
•Plant Sora directly in-front of wall where Pooh is transported over via the 'blue butterfly flowers' in the mini-game •Regular-jump up (as shared abilities are deactivated while at most though not all of 100 Acre Wood, Muddy Path included) with the 'O' button; •and at your PEAK HEIGHT, swing your Keyblade with the 'X' button ..and Sora should then land barely upon the edge of the ground up there, without even a 'landing' noise produced.
Furthermore, this *glitch* is mucho fun to use for exploring the far corners of Muddy Path when not being timed, 'feeling it out' so-to-speak. Plus, this maneuver is, with a little bit of practice, actually a few seconds faster to reach Pooh than is the traditional method of jumping into the air-current spurting from the well!!!
NOTE: This technique does not work with the taller wall at the other end of the log.
When you reach Hercules in the Hercules Cup, press start then select restart. When the match restarts the timer will freeze. This only happens in the Hercules Cup.
In Traverse Town's one-and-only Item Shop(ran by Donald's three nephews,Huey,Duey,andLuey), located in the 1st District, there is a quaint weight-scale standing symmetrically upright against a wall, evenly-spaced in-between the purchase counter and the wall of the lower-entrance door, and facing the feet of the turquoise-colored stairs. Hop onto it and engage First-Person Mode, and from here you can see vaguely how much Sora weighs by the little needle pointing just shy of 90° (rather about 75° instead), representing Sora’s weight. Note:The same effect is not achieved when Goofy or Donald stands on the scale (which is rather difficult to get either of them to do, anyways).
Sora has many special attacks, here is how they are unlocked. Note: To get the full effect from these always do the extra attacks when it is lit up on your attack bar.
Unlockable
How to Unlock
Ars Arcanum
Beat Captain Hook
Cheer
Obtained by collecting certain items in Hundred Acre Wood
After completing the second Traverse Town quest, an old book appears in Merlin's House. Specifically, it's a copy of Winnie-the-Pooh, although it's missing a few pages. To restore the different locations to Pooh's world, and in the process unlock a wide selection of mini-games and hidden items, find the following Torn Pages
The list below expresses how to get the seven extra Gummi-ship blueprints by talking to Geppetto in his one-room house located at Traverse Town's 1st District after sealing Monstro, as well as one from Pinocchio (for the twenty-nine other blueprint models, it's just a matter of destroying the Heartless ships enough times or having it as your default model):
Unlockable
How to Unlock
Aerith
Defeated 3000+ Heartless, """""
Cactuar
Defeated 1000+ Heartless, then talk to Geppetto
Chocobo
Enter Geppetto's house thirty or more total times, then speak to Pinocchio
Cid
Defeated 500+ Heartless, then talk to Geppetto
Geppeto
At Geppetto's house, talk to Geppetto
Hyperion
Defeated 5000+ Heartless, learned all six Summons, """""